All articles, A–Z
112 entries across the people, places, cultures, objects, groups, events, and ideas of the chronicles.
A
An older Calormene grandee chosen as Aravis’s prospective husband.
→PlaceAnvardThe castle and royal seat of Archenland.
→ObjectApple of YouthA silver apple from the western garden, capable of restoring health while reflecting the intention with which it is taken.
→CharacterAravisA young Calormene Tarkheena who flees an arranged marriage with her mare Hwin.
→PlaceArchenlandA mountain kingdom immediately south of Narnia and its longstanding ally.
→CharacterAslanThe great Lion, creator and sovereign of Narnia.
→PlaceAslan’s CountryThe country beyond and above the mortal Narnia.
→PlaceAslan’s HowThe mound raised over the broken Stone Table.
→ObjectAslan’s TableA richly laid table on Ramandu’s Island that is renewed each day.
→B
C
The royal castle on Narnia’s eastern coast.
→PlaceCalormenA large southern empire ruled by the Tisroc, with Tashbaan as its capital.
→CharacterCaspian XThe Telmarine heir who restores the Old Narnians and becomes Caspian the Navigator.
→PlaceCharnA dying world whose ruined capital is discovered by Digory and Polly.
→ConceptChristian FantasyChristian Fantasy.
→CharacterCoriakinA star set to govern the Dufflepuds as part of a sentence and lesson.
→CharacterCorinThe younger twin prince of Archenland, raised at Anvard after Cor’s disappearance.
→EventCreation of NarniaAslan sings the Narnian world into light, landscape, vegetation, and life.
→D
A region of supernatural darkness where dreams become real.
→ObjectDawn TreaderCaspian X’s single-masted ship, built for the voyage to find his father’s seven lost friends.
→PlaceDeathwater IslandAn island with a pool that turns what it touches to gold.
→ConceptDeep MagicThe law written into Narnia from the beginning, invoked by the White Witch in her claim over traitors.
→ConceptDeplorable WordA forbidden spell that destroys every living thing in a world except the speaker.
→CharacterDigory KirkeA London boy whose attempt to save his mother leads him through the Wood between the Worlds and into the creation of Narnia.
→CharacterDoctor CorneliusCaspian’s tutor, secretly of mixed Dwarf ancestry and a keeper of Old Narnian learning.
→PlaceDragon IslandAn eastern island where Eustace wanders away, discovers a dragon’s hoard, and is transformed.
→CharacterDrinianCaptain of the Dawn Treader and one of Caspian’s most reliable officers.
→PeopleDufflepudsA community of one-legged monopods who call themselves Duffers.
→PeopleDwarfsOne of Narnia’s ancient speaking peoples, commonly distinguished as Red Dwarfs and Black Dwarfs.
→E
The sea east of Narnia, crossed by the Dawn Treader toward increasingly strange islands and the world’s edge.
→CharacterEdmund PevensieA Pevensie sibling whose betrayal of the others is followed by rescue, reconciliation, and lasting courage.
→CharacterEmethA young Calormene officer sincerely devoted to Tash and eager for honorable service.
→PlaceEnglandThe ordinary-world setting from which the human visitors come.
→PlaceEttinsmoorThe wild giant country north of Narnia.
→CharacterEustace ScrubbA Pevensie cousin whose first voyage to Narnia changes him profoundly.
→PlaceExperiment HouseThe progressive school attended by Eustace and Jill.
→F
Shift’s fraud of dressing Puzzle in a lion skin and issuing orders in Aslan’s name.
→CharacterFather ChristmasHis arrival signals that the White Witch’s winter is weakening.
→CharacterFledgeThe London cab-horse Strawberry, given wings and speech by Aslan.
→ConceptFour SignsFour instructions Aslan gives Jill for finding Rilian.
→GroupFriends of NarniaThe visitors from England who have known and served Narnia across its history.
→G
A clever Talking Cat who cooperates with Shift and Rishda for advantage.
→CharacterGlenstormA centaur and prophet among Caspian’s Old Narnian allies.
→CharacterGlimfeatherA Talking Owl who carries Jill and Eustace to the parliament of owls.
→CharacterGlozelleA Telmarine lord under Miraz.
→CharacterGolgAn Earthman released from the Queen of Underland’s spell.
→PlaceGreat RiverNarnia’s principal river, running eastward to the sea near Cair Paravel.
→CharacterGumpasThe bureaucratic governor of the Lone Islands under whose rule slave trading flourishes.
→H
J
K
L
A shape-changing enchantress who rules Underland and plans an invasion of Narnia.
→PlaceLantern WasteA forested region in western Narnia centered on the Lamp-post.
→CharacterLasaraleenA fashionable Tarkheena and former friend of Aravis.
→PlaceLone IslandsThree islands in the Eastern Sea traditionally under the Narnian crown.
→CharacterLord BernOne of the seven lords exiled by Miraz.
→CharacterLucy PevensieThe youngest Pevensie and the first to enter Narnia through the wardrobe.
→ObjectLucy’s cordialA healing cordial given to Lucy by Father Christmas and carried in a diamond bottle.
→M
Yellow and green rings made by Uncle Andrew from material connected to Atlantis.
→ObjectMagician’s BookCoriakin’s book of spells, read by Lucy on the Island of the Voices.
→CharacterMaugrimThe White Witch’s wolf captain and chief of her secret police.
→CharacterMirazCaspian’s uncle, usurper of the Telmarine throne, and ruler over a Narnia hostile to its older inhabitants.
→CharacterMr BeaverA Talking Beaver who shelters and guides the Pevensies after they enter Narnia.
→CharacterMr TumnusThe Faun who meets Lucy at the Lamp-post.
→CharacterMrs BeaverA warm, practical Talking Beaver who equips and feeds the Pevensies before their flight from the Witch.
→N
O
P
A midnight council at Cair Paravel where the owls tell Jill and Eustace the history of Rilian’s disappearance and plan the next stage of the search.
→CharacterPeter PevensieThe eldest Pevensie sibling and High King during the Golden Age.
→GroupPevensie siblingsPeter, Susan, Edmund, and Lucy, the four children who enter Narnia through the wardrobe and reign through its Golden Age.
→CharacterPogginA Dwarf who rejects his people’s withdrawal from the final struggle and remains loyal to Tirian.
→CharacterPolly PlummerDigory’s resourceful friend and fellow traveller among the worlds.
→CharacterPuddleglumA Marsh-wiggle who guides Jill and Eustace across the northern lands.
→CharacterPuzzleA well-meaning but easily led donkey whom Shift disguises as Aslan.
→Q
R
The proud crown prince of Calormen who attempts to seize Queen Susan and later invades Archenland.
→CharacterRamanduA retired star who lives on an island near the world’s end.
→CharacterRamandu’s daughterThe unnamed daughter of the star Ramandu.
→PlaceRamandu’s IslandThe island of the star Ramandu, where three lost lords sleep at Aslan’s Table.
→CharacterReepicheepA Talking Mouse renowned for courtesy, courage, and an absolute devotion to honour.
→CharacterRilianThe only son of Caspian X, enchanted and taken into Underland after the death of his mother.
→CharacterRishda TarkaanThe Calormene commander who occupies Narnia in alliance with Shift.
→S
Seven friends of Caspian IX sent east by Miraz: Bern, Octesian, Restimar, Rhoop, Mavramorn, Revilian, and Argoz.
→CharacterShastaA boy raised in Calormen who escapes north with Bree and discovers that he is Cor, the lost elder prince of Archenland.
→CharacterShiftAn intelligent but manipulative ape who dresses Puzzle in a lion skin and claims to speak for Aslan.
→ObjectSilver ChairThe enchanted chair in which Rilian is bound during the one hour each night when his right mind returns.
→CharacterSopespianA Telmarine noble and conspirator with Glozelle.
→PlaceStable HillThe hill in western Narnia where Shift’s false Aslan is exhibited in a stable.
→ObjectStone KnifeThe knife laid on Aslan’s Table, identified as the weapon used at the Stone Table.
→PlaceStone TableThe ancient table where the White Witch claims Edmund under the Deep Magic.
→CharacterSusan PevensieThe second Pevensie sibling, celebrated in Narnia for her archery and practical judgment.
→ObjectSusan’s hornAn enchanted ivory horn given to Susan by Father Christmas.
→T
Animals awakened to speech and reason in Narnia’s creation, with the charge not to return to the ways of dumb beasts.
→CharacterTashThe vulture-headed deity served in Calormen.
→PlaceTashbaanThe island capital of Calormen, crowded with palaces, gardens, traffic, and the court of the Tisroc.
→PeopleTelmarinesHumans descended from pirates who reached the Narnian world through a passage from Earth.
→CharacterTirianThe last King of Narnia, descendant of Caspian X and close companion of the unicorn Jewel.
→CharacterTrufflehunterA Talking Badger who protects the young Caspian.
→CharacterTrumpkinA skeptical Red Dwarf and loyal supporter of Caspian.
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